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madman2.ast
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2000-08-18
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217 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 2000
//
// madman2.ast written at Wed Feb 10 16:48 2000
//
24 // file_type
112 // file_version
// madman2 // Session name
giggle.wav
final_puke.wav
punch.wav
madman_2_punched1.wav
madman_2_punched2.wav
madman_2_punched3.wav
end
// *** This first section contains the names of all the win_anims used by the table
madman_idle_sick
madman_idle_calm
madman_idle_sick_to_idle_calm
madman_seizure
madman2_idle_sick_to_prance_walk
madman2_prance_walk_to_idle_sick
madman2_prance_walk
madman2_prance_walk_turn
madman_punched
end
// *** This second section contains the values for each anim state
madman_idle_sick
madman_idle_calm
madman_idle_sick_to_idle_calm
madman_seizure
madman2_idle_sick_to_prance_walk
madman2_prance_walk
madman2_prance_walk_to_idle_sick
madman2_turn_left_start
madman2_turn_left
madman2_turn_left_end
madman2_turn_right_start
madman2_turn_right
madman2_turn_right_end
madman2_prance_walk_turn_left
madman2_prance_walk_turn_right
madman_punched
end
madman_idle_sick // name of this anim_state
madman_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
// Begin entries for this anim state
u ; madman2_idle_sick_to_prance_walk
l ; madman2_turn_left_start
r ; madman2_turn_right_start
end_of_entries
madman_idle_calm // name of this anim_state
madman_idle_calm // name for the win_anim for this state
madman_idle_calm // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
madman_idle_sick_to_idle_calm // name of this anim_state
madman_idle_sick_to_idle_calm // name for the win_anim for this state
madman_idle_calm // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
madman_seizure // name of this anim_state
madman_seizure // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
madman2_idle_sick_to_prance_walk // name of this anim_state
madman2_idle_sick_to_prance_walk // name for the win_anim for this state
madman2_prance_walk_to_idle_sick // default link anim for this anim state
sound_effect 0
// Begin entries for this anim state
e u ; madman2_prance_walk
e u l ; madman2_prance_walk_turn_left
e u r ; madman2_prance_walk_turn_right
l ; madman2_turn_left_start
r ; madman2_turn_right_start
end_of_entries
madman2_prance_walk // name of this anim_state
madman2_prance_walk // name for the win_anim for this state
madman2_prance_walk_to_idle_sick // default link anim for this anim state
// Begin entries for this anim state
u ; madman2_prance_walk
e u ; madman2_prance_walk
u l ; madman2_prance_walk_turn_left
u r ; madman2_prance_walk_turn_right
end_of_entries
madman2_prance_walk_to_idle_sick // name of this anim_state
madman2_prance_walk_to_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
// Begin entries for this anim state
l ; madman2_turn_left_end
r ; madman2_turn_right_end
end_of_entries
madman2_turn_left_start // name of this anim_state
madman2_idle_sick_to_prance_walk // name for the win_anim for this state
madman2_turn_left_end // default link anim for this anim state
extra_rotation_velocity 0.0000 -0.8 0.0000 // extra rotation velocities to apply during anim
sound_effect 0
// Begin entries for this anim state
e l ; madman2_turn_left
r ; madman2_turn_right_start
e r ; madman2_turn_right
u ; madman2_idle_sick_to_prance_walk
e u ; madman2_prance_walk
e u l ; madman2_prance_walk_turn_left
e u r ; madman2_prance_walk_turn_right
end_of_entries
madman2_turn_left // name of this anim_state
madman2_prance_walk_turn // name for the win_anim for this state
madman2_turn_left_end // default link anim for this anim state
extra_rotation_velocity 0.0000 -1.57 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e l ; madman2_turn_left
e u ; madman2_prance_walk
e u l ;madman2_prance_walk_turn_left
e u r ;madman2_prance_walk_turn_right
l ; madman2_turn_left
r ; madman2_turn_right
end_of_entries
madman2_turn_left_end // name of this anim_state
madman2_prance_walk_to_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
extra_rotation_velocity 0.0000 -0.8 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
r ; madman2_turn_right_end
end_of_entries
madman2_turn_right_start // name of this anim_state
madman2_idle_sick_to_prance_walk // name for the win_anim for this state
madman2_turn_right_end // default link anim for this anim state
extra_rotation_velocity 0.0000 0.8 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e l ; madman2_turn_left
l ; madman2_turn_left_start
e r ; madman2_turn_right
u ; madman2_idle_sick_to_prance_walk
e u ; madman2_prance_walk
e u l ; madman2_prance_walk_turn_left
e u r ; madman2_prance_walk_turn_right
end_of_entries
madman2_turn_right // name of this anim_state
madman2_prance_walk_turn // name for the win_anim for this state
madman2_turn_right_end // default link anim for this anim state
extra_rotation_velocity 0.0000 1.57 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e r ; madman2_turn_right
e u ; madman2_prance_walk
e u l ;madman2_prance_walk_turn_left
e u r ;madman2_prance_walk_turn_right
r ; madman2_turn_right
l ; madman2_turn_left
end_of_entries
madman2_turn_right_end // name of this anim_state
madman2_prance_walk_to_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
extra_rotation_velocity 0.0000 0.8 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
l ; madman2_turn_left_end
end_of_entries
madman2_prance_walk_turn_left // name of this anim_state
madman2_prance_walk // name for the win_anim for this state
madman2_prance_walk_to_idle_sick // default link anim for this anim state
extra_rotation_velocity 0.0000 -1.57 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
u ; madman2_prance_walk
e u l ; madman2_prance_walk_turn_left
u l ; madman2_prance_walk_turn_left
e l ; madman2_turn_left
e r ; madman2_turn_right
u r ; madman2_prance_walk_turn_right
end_of_entries
madman2_prance_walk_turn_right // name of this anim_state
madman2_prance_walk // name for the win_anim for this state
madman2_prance_walk_to_idle_sick // default link anim for this anim state
extra_rotation_velocity 0.0000 1.57 0.0000 // extra rotation velocities to apply during anim
sound_effect 0
// Begin entries for this anim state
u ; madman2_prance_walk
e u r ; madman2_prance_walk_turn_right
u r ; madman2_prance_walk_turn_right
e l ; madman2_turn_left
e r ; madman2_turn_right
u l ; madman2_prance_walk_turn_left
end_of_entries
madman_punched
madman_punched
madman_idle_sick
hit
impervious
sound_effect 2
play_script madman2_punched
// Begin entries for this anim state
end_of_entries
end_of_entries