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Text File  |  2000-08-18  |  8KB  |  217 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 2000 
  2. //
  3. //  madman2.ast written at Wed Feb 10 16:48 2000
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  madman2             //  Session name
  10. giggle.wav
  11. final_puke.wav
  12. punch.wav
  13. madman_2_punched1.wav
  14. madman_2_punched2.wav
  15. madman_2_punched3.wav
  16.  
  17. end
  18.  
  19. // *** This first section contains the names of all the win_anims used by the table
  20. madman_idle_sick
  21. madman_idle_calm
  22. madman_idle_sick_to_idle_calm
  23. madman_seizure
  24. madman2_idle_sick_to_prance_walk
  25. madman2_prance_walk_to_idle_sick
  26. madman2_prance_walk
  27. madman2_prance_walk_turn
  28. madman_punched
  29.  
  30. end
  31.  
  32. // *** This second section contains the values for each anim state
  33. madman_idle_sick
  34. madman_idle_calm
  35. madman_idle_sick_to_idle_calm
  36. madman_seizure
  37. madman2_idle_sick_to_prance_walk
  38. madman2_prance_walk
  39. madman2_prance_walk_to_idle_sick
  40. madman2_turn_left_start
  41. madman2_turn_left
  42. madman2_turn_left_end
  43. madman2_turn_right_start
  44. madman2_turn_right
  45. madman2_turn_right_end
  46. madman2_prance_walk_turn_left
  47. madman2_prance_walk_turn_right
  48. madman_punched
  49.  
  50. end
  51.  
  52.  
  53. madman_idle_sick                // name of this anim_state
  54. madman_idle_sick                // name for the win_anim for this state
  55. madman_idle_sick                // default link anim for this anim state
  56. // Begin entries for this anim state
  57. u  ;  madman2_idle_sick_to_prance_walk
  58. l  ;  madman2_turn_left_start
  59. r  ;  madman2_turn_right_start
  60. end_of_entries
  61.  
  62. madman_idle_calm                    // name of this anim_state
  63. madman_idle_calm                // name for the win_anim for this state
  64. madman_idle_calm                // default link anim for this anim state
  65. // Begin entries for this anim state
  66. end_of_entries
  67.  
  68. madman_idle_sick_to_idle_calm            // name of this anim_state
  69. madman_idle_sick_to_idle_calm            // name for the win_anim for this state
  70. madman_idle_calm                // default link anim for this anim state
  71. // Begin entries for this anim state
  72. end_of_entries
  73.  
  74. madman_seizure                                // name of this anim_state
  75. madman_seizure                    // name for the win_anim for this state
  76. madman_idle_sick                // default link anim for this anim state
  77. // Begin entries for this anim state
  78. end_of_entries
  79.  
  80. madman2_idle_sick_to_prance_walk        // name of this anim_state
  81. madman2_idle_sick_to_prance_walk        // name for the win_anim for this state
  82. madman2_prance_walk_to_idle_sick              // default link anim for this anim state
  83. sound_effect 0
  84. // Begin entries for this anim state
  85. e u ; madman2_prance_walk
  86. e u l ; madman2_prance_walk_turn_left
  87. e u r ; madman2_prance_walk_turn_right
  88. l ; madman2_turn_left_start
  89. r ; madman2_turn_right_start
  90. end_of_entries
  91.  
  92. madman2_prance_walk                 // name of this anim_state
  93. madman2_prance_walk                 // name for the win_anim for this state
  94. madman2_prance_walk_to_idle_sick                   // default link anim for this anim state
  95. // Begin entries for this anim state
  96. u ; madman2_prance_walk
  97. e u ; madman2_prance_walk
  98. u l ; madman2_prance_walk_turn_left
  99. u r ; madman2_prance_walk_turn_right
  100. end_of_entries
  101.  
  102. madman2_prance_walk_to_idle_sick         // name of this anim_state
  103. madman2_prance_walk_to_idle_sick         // name for the win_anim for this state
  104. madman_idle_sick                     // default link anim for this anim state
  105. // Begin entries for this anim state
  106. l ; madman2_turn_left_end
  107. r ; madman2_turn_right_end
  108. end_of_entries
  109.  
  110. madman2_turn_left_start                        // name of this anim_state
  111. madman2_idle_sick_to_prance_walk             // name for the win_anim for this state
  112. madman2_turn_left_end                     // default link anim for this anim state
  113. extra_rotation_velocity    0.0000  -0.8  0.0000     // extra rotation velocities to apply during anim
  114. sound_effect 0
  115. // Begin entries for this anim state
  116. e l ;   madman2_turn_left
  117. r ;     madman2_turn_right_start
  118. e r ;   madman2_turn_right
  119. u ;     madman2_idle_sick_to_prance_walk
  120. e u ;   madman2_prance_walk
  121. e u l ; madman2_prance_walk_turn_left
  122. e u r ; madman2_prance_walk_turn_right
  123. end_of_entries
  124.  
  125. madman2_turn_left                           // name of this anim_state
  126. madman2_prance_walk_turn                         // name for the win_anim for this state
  127. madman2_turn_left_end                      // default link anim for this anim state
  128. extra_rotation_velocity    0.0000  -1.57  0.0000     // extra rotation velocities to apply during anim
  129. // Begin entries for this anim state
  130. e l ; madman2_turn_left
  131. e u ; madman2_prance_walk
  132. e u l ;madman2_prance_walk_turn_left
  133. e u r ;madman2_prance_walk_turn_right
  134. l ;   madman2_turn_left
  135. r ;   madman2_turn_right
  136. end_of_entries
  137.  
  138. madman2_turn_left_end                            // name of this anim_state
  139. madman2_prance_walk_to_idle_sick              // name for the win_anim for this state
  140. madman_idle_sick                         // default link anim for this anim state
  141. extra_rotation_velocity    0.0000  -0.8  0.0000      // extra rotation velocities to apply during anim
  142. // Begin entries for this anim state
  143. r ; madman2_turn_right_end
  144. end_of_entries
  145.  
  146. madman2_turn_right_start                       // name of this anim_state
  147. madman2_idle_sick_to_prance_walk               // name for the win_anim for this state
  148. madman2_turn_right_end                    // default link anim for this anim state
  149. extra_rotation_velocity    0.0000   0.8  0.0000    // extra rotation velocities to apply during anim
  150. // Begin entries for this anim state
  151. e l ;   madman2_turn_left
  152. l ;     madman2_turn_left_start
  153. e r ;   madman2_turn_right
  154. u ;     madman2_idle_sick_to_prance_walk
  155. e u ;   madman2_prance_walk
  156. e u l ; madman2_prance_walk_turn_left
  157. e u r ; madman2_prance_walk_turn_right
  158. end_of_entries
  159.  
  160. madman2_turn_right                    // name of this anim_state
  161. madman2_prance_walk_turn                  // name for the win_anim for this state
  162. madman2_turn_right_end                  // default link anim for this anim state
  163. extra_rotation_velocity    0.0000   1.57  0.0000     // extra rotation velocities to apply during anim
  164. // Begin entries for this anim state
  165. e r ; madman2_turn_right
  166. e u ; madman2_prance_walk
  167. e u l ;madman2_prance_walk_turn_left
  168. e u r ;madman2_prance_walk_turn_right
  169. r ; madman2_turn_right
  170. l ; madman2_turn_left
  171. end_of_entries
  172.  
  173. madman2_turn_right_end                      // name of this anim_state
  174. madman2_prance_walk_to_idle_sick              // name for the win_anim for this state
  175. madman_idle_sick                      // default link anim for this anim state
  176. extra_rotation_velocity    0.0000   0.8  0.0000      // extra rotation velocities to apply during anim
  177. // Begin entries for this anim state
  178. l ; madman2_turn_left_end
  179. end_of_entries
  180.  
  181. madman2_prance_walk_turn_left                      // name of this anim_state
  182. madman2_prance_walk                          // name for the win_anim for this state
  183. madman2_prance_walk_to_idle_sick                    // default link anim for this anim state
  184. extra_rotation_velocity    0.0000  -1.57  0.0000     // extra rotation velocities to apply during anim
  185. // Begin entries for this anim state
  186. u ;      madman2_prance_walk
  187. e u l ;  madman2_prance_walk_turn_left
  188. u l ;    madman2_prance_walk_turn_left
  189. e l ;    madman2_turn_left
  190. e r ;    madman2_turn_right
  191. u r ;    madman2_prance_walk_turn_right
  192. end_of_entries
  193.  
  194. madman2_prance_walk_turn_right                          // name of this anim_state
  195. madman2_prance_walk                          // name for the win_anim for this state
  196. madman2_prance_walk_to_idle_sick                    // default link anim for this anim state
  197. extra_rotation_velocity    0.0000   1.57  0.0000     // extra rotation velocities to apply during anim
  198. sound_effect 0
  199. // Begin entries for this anim state
  200. u ;      madman2_prance_walk
  201. e u r ;  madman2_prance_walk_turn_right
  202. u r ;    madman2_prance_walk_turn_right
  203. e l ;    madman2_turn_left
  204. e r ;    madman2_turn_right
  205. u l ;    madman2_prance_walk_turn_left
  206. end_of_entries
  207.  
  208. madman_punched
  209. madman_punched
  210. madman_idle_sick
  211. hit
  212. impervious
  213. sound_effect 2
  214. play_script madman2_punched
  215. // Begin entries for this anim state
  216. end_of_entries
  217. end_of_entries